What Happens at a Meet
Swim meets last approximately 3hours. There are 70 events. There are 20 relay events and 50 individual events. The teams compete for points. The team with the most points wins the meet.
Swimmers are assigned events by the coach. Swimmers are able to compete 3 individual events and 2 relay events.
For Relay event scoring: Each team can submit up to 3 relay teams (A, B and C). The 'A' relay team is composed of the swimmers with the fastest times in their age group. The 'A' relay team from both teams is the only relay team that is able to score.
Shrimps compete in events 1 and 2 and do not earn any points. Every Shrimp swimmer receives an “I Did My Best Ribbon" and the winner of each Heat receives a “Heat Ribbon”. This year 1-4th place ribbons will be awarded to Shrimps.
HOW WILL I KNOW WHAT EVENTS MY SWIMMER IS SWIMMING?
The coaching staff determines what events your swimmer enters. The coaches take into account each swimmer’s strengths and weaknesses. The goal is for swimmers to challenge themselves and gain confidence in all four strokes. All relay events are based on top times of swimmers in each age group and each stroke. We send out HEAT SHEETS the night before or day of the meet. A heat sheet is the program that shows every event and who is competing in the event. Each event is broken down into HEATS based on how many swimmers are competing in an event. The GCSL is formatted so the fastest heat goes first. It is all based on times. It is recommended that everyone print out a copy of the heat sheets. This is how you will follow along with the meets. We will not have heat sheets available at the meets. Each host team is responsible for displaying one set of heat sheets. This is normally taped on a wall somewhere around the pool deck. It is best to have a sharpie and write the events on your swimmers arm or leg. SWIMMERS NEED TO ARRIVE AT THE MEET WITH THEIR LIST OF EVENTS ALREADY ON THEIR PERSON.
The Announcer/Starter announces each event and it is the responsibility of the swimmer (and with younger swimmers, the parent) to know when your swimmers’ event is coming up. We try to have the next 6 heats lined up at a time. Your swimmer will go to the lane they are assigned to and sit on the provided seats/ benches to wait their turn to swim. The Clerk of Course and Assistant Clerk of Course will make sure all swimmers are in the right order behind the start block. Clerks do NOT track down swimmers. If you're not behind your block, you risk missing your event and being scratched (a no-show) for that event.
Once your swimmer is completely done competing you may leave (unless you are a parent participant in the meet). We encourage you to stay and cheer for your teammates.
HOW TO WATCH A MEET
A swim meet is a competition of swimmers who swim different strokes, called events, and compete as a team against the other team. The swimmers also compete against themselves to swim faster than they swam during the last meet. You will see the swimmers ask for their times; that is important not only to the team but to the swimmers.
Each individual event has what are known as heats, which are sections of events. Heats are seeded fastest to slowest. In each heat, the swimmers with the fastest seed times are scheduled to swim in lanes 3 and 4, which are the middle lanes.
Relay events could have an A, B, and C relay foursome. Only A relays are scored; the winning relay team earns 10 points for its team while the 2nd place relay team earns 6 points for its team.
Swimmers are initially placed into heat levels based on their performance at the intrasquad meet. This is why your child’s participation in the MOCK MEET is so important; it allows the coaches to place your child in the best position for both her/him and the team.
Swimmers are divided into age categories, based on the swimmer’s age on May 31st. The categories are 6 and under; 7-8; 9-10; 11-12; 13-14; and 15-18.
Sometimes you will see a swimmer “swim up,” which means that the swimmer competes in an older age category. Most often you will see this occur in a relay, where the age group is missing one swimmer of that age group. In order for the team to enter a relay team in that age group competition, it must have at least two swimmers of the correct age swimming in the relay. Without two, the team has to forfeit, which again underscores the importance of your checking with the coach before you leave the pool.
If a swimmer swims up in an individual event, he must do so for every individual event for the rest of the season.
Meet Events (Events are numbered on the Heat Sheet in the following order)
Individual events are seeded fastest to slowest, with the fastest heat swimming first.
The youngest age group swims first, with girls preceding boys.
Except for the 100IM (Individual Medley), individual event distances are 25 meters (one length) for 10 and under groups and 50 meters (2 lengths) for 11-18 age groups.
Shrimpers (6 and under) – freestyle
Medley Relay (four swimmers each swimming a different stroke)
Freestyle
Backstroke
100 IM – Individual Medley (one length each of butterfly, backstroke, breast stroke, freestyle)
Breast stroke
Butterfly
Free relay (four swimmers each swim freestyle)
Meet Scoring
Relays: Only the A team relay is scored. The winning relay earns 10 points; second place earns 6 points.
Individual events:
1st place earns 5 points for the team
2nd place earns 3 points for the team
3rd place earns 2 points for the team
4th place earns 1 point for the team
Disqualification
Sometimes you will have a swimmer who is DQ’d which means "disqualified". In this case the Stroke & Turn judges saw and wrote up an infringement, which is usually an incorrect stroke technique, early start, or incorrect finish. The team rep and coach go through each DQ and work to correct the problem. If any member of the relay team is DQ’d, the relay team can earn no points.
Glossary of Swimming Terms :
25: One length of the pool (yards or meters depending on the venue. Millbridge is yards).
50: Two lengths of the pool.
100: Four lengths of the pool.
Alternate: If a swimmer cannot participate in a relay, alternates are designated to step in. Alternates are also assigned to the All Star meet.
Backstroke: One of the four competitive strokes. The swimmer’s arm travels one at a time in a windmill style from the swimmer’s side, up over the swimmer’s head and then into the water. The swimmer is on their back and legs are flutter kicking. This stroke starts in the water. The Backstroke is the first stroke in the medley relay and the second stroke in the Individual Medley.
Breaststroke: One of the four competitive strokes. Swimmer’s hands begin near the upper chest and push sideways then back, but they may not travel beyond the hips, except when the swimmer is starting or turning. The elbows remain underwater, the head comes above the water during each stroke, and the legs execute a propulsive kick with feet pointed outward. Breaststroke is swum as the second stroke in the Medley Relay and the third stroke in the Individual Medley.
Butterfly: One of the four competitive strokes. Swimmers keep their shoulders level with the water’s surface while simultaneously moving their arms and legs. The arms move together in an overhand stroke breaking the water’s surface while the legs do a dolphin kick, moving up and down together, rather than fluttering up and down individually. Butterfly is swum as the third stroke in the medley Relay and the first stroke in the Individual Medley.
Best Time/Personal Best: A best time is achieved when a swimmer beats their previous “best time” in an event. Regardless of how swimmers finish in the race, swimmers always try to improve their time by swimming faster, thus beating their previous time in an event.
Clerk of Course: The person designated to line up swimmers. This is usually done 6 heats ahead of time in a specially designated location on the pool deck (normally behind the blocks). There are usually 2 or more Assistants to help the head clerk.
Disqualification (DQ): When a Stroke and Turn judge determines the swimmer has committed a stroke infraction.
Event: Meets are broken down into 70 Events. This is defined by the age group, gender and swimming stroke. Girls’ events are odd-numbered and boys are even-numbered.
False Start: When a swimmer leaves the starting block before the starter horn signal.
Flags: Backstroke flags are placed at both ends of the pool 15 feet from the end to serve as a warning to backstroke swimmers that they are nearing the wall for a turn or a finish.
Freestyle: One of the four competitive strokes performed on the stomach consisting of alternating overarm strokes and a flutter kick. Freestyle is the 4th stroke in the Medley Relay and the Individual Medley.
Freestyle Relay: Relay event consisting of 4 legs of freestyle swam by 4 different swimmers.
Heat: Events that have more swimmers entered than available lanes. In most cases there are multiple heats in events. If a pool has six lanes, a heat usually consists of six swimmers (but sometimes less). In summer swim league the fastest swimmers are in heat one.
Heat Sheets: This is the official schedule of swimmers in their assigned events. Also known as the meet program. The meet management software creates heats and assigns lanes.
Heat Winner:The swimmer that touches the wall first in a heat. This does not mean this swimmer is the winner of the event. The winner of the event is the best time achieved in the entire event.
Heat Ribbons: Heat Ribbons are given to the Heat Winner in all 10 and under individual events - but not relay events.
Individual Medley (IM): Event that consists of all four competitive strokes performed by an individual swimmer. The order of the IM is Butterfly, Backstroke, Breaststroke and Freestyle.
Lane: Pools are divided into lanes (normally 6) by a floating line. Lane Lines are used to make sure individuals do not interfere with other swimmers.
Medley Relay: Event that consists of all four competitive strokes performed by four individual swimmers. Order of the Medley Relay is Backstroke, Breaststroke, Butterfly and Freestyle.
No Time/NT: On a heat sheet a swimmer will have NT next to their name if they do not have an official time in our Meet Manager software; meaning they have never swam that stroke in one of our meets using this particular software.
Seeding/Seed Time: Swimmers that have times in Meet Manager are arranged into heats based on their times for that particular event. Seed Time (usually a swimmer's best time in our league) is the time used to determine where a swimmer is placed in an event.
Starter: The official in charge of signaling the beginning of a race.
Starting Block: The raised platform swimmers use to dive from when a race begins.
Stroke and Turn Judge: The trained official at meets that determines if a swimmer is swimming a particular stroke accurately. If a swimmer is not swimming a particular stroke accurately the Stroke and Turn Judge may issue a disqualification slip. If a swimmer is DQ’ed their time and finish is not recorded and their swim does not count.
Timer: An official that stands at the finish end of a race with a stopwatch to record a swimmer’s time. The Timer starts the stopwatch when the starter signals the beginning of the race and stops the stopwatch when any part of the swimmer's body (or the last swimmer in a relay) touches the wall.

